
- Movie folder icon maker for windows how to#
- Movie folder icon maker for windows movie#
- Movie folder icon maker for windows code#
The value of this number is not important as long as no other XML effect file that you create uses this number to identify itself.Īdd a specialiconresourceid attribute to the TransitionsAndEffects tag, and assign it the number that Visual Studio assigned to the bitmap (in this example, the 101 shown in step 4). In your XML file, add a specialiconfileid attribute to the TransitionsAndEffects XML tag and assign it a unique integer from 1 to 8192. So, for example, if your DLL is called MyIcons.dll, your XML file must be MyIcons.xml. The image DLL must have the same name as the XML file that uses the icons. For example, the following line shows a bitmap that has been assigned 101 as its identifier: #define IDB_BITMAP1 101Ĭompile the DLL, and place it in the \AddOnTFX folder with your XML file. This will be assigned to the specialiconresourceid attribute. Note the ID assigned to the bitmap in the resource.h file. Insert as many icon images as you need in these 96-pixel-wide windows.
Movie folder icon maker for windows movie#
If your image is less than 96 pixels wide, Windows Movie Maker will include part of the next icon. Windows Movie Maker measures an image from the bottom left corner: if the image is too high, the extra material will be cropped if the image is too wide, the extra material will be assigned to the next higher icon. The largest icon size is 96 pixels wide and 72 pixels high. When asked what kind of resource, choose "bitmap."ĭraw or import a bitmap in the resource editor. If you are only creating a DLL to hold icons, create a new Win32 project, and when asked for settings, choose an empty project that compiles to a DLL.Īdd a new resource to the project. Open Visual Studio and create a new C++ project. To create custom icons for your effects and transitions
Movie folder icon maker for windows code#
Here is XML code that specifies custom icons: You can find this number in your Visual Studio project, in the resource file. This is the number assigned to the icon bitmap resource in your custom DLL. This number must be unique for all specialiconfileid attributes in all other custom Windows Movie Maker XML files that you create, but otherwise has no meaning.Īn attribute that is used in an XML file only when including your own custom icons. It should be a unique number from 1 to 8192. To add your own icons, you must add two additional attributes to the TransitionsAndEffects tag:Īn attribute that is used in an XML file only when including your own custom icons. Note The recommended height for custom icons is 72 pixels. In the preceding diagram, an effect or transition would set iconid = 0 for the smiley-face icon, and 4 for the sun icon.

The following diagram shows the layout of a bitmap image strip for icons.

You can use all custom icons, or all Windows Movie Maker standard icons, but you cannot mix the two types.

In your XML file you specify which icon to use for each effect. Windows Movie Maker assigns an identification number to each segment, starting at 0 and incrementing by 1, which describes how many "jumps" into the strip an icon is. Windows Movie Maker automatically cuts the image into 96-pixel-wide segments, each segment being one icon. Windows Movie Maker can use a single bitmap image consisting of one or more icons joined at the sides. If you are not providing any custom transition or effect code, the project will contain only the icon resource file. These icons are created as a resource file in a C++ project and compiled into a DLL. You can attach custom icons to your custom effects and transitions for Windows Movie Maker.
Movie folder icon maker for windows how to#
Note To learn how to create custom icons for Windows DVD Maker, see Windows DVD Maker XML Extensibility.
